Hi. Sorry, but nope. FBX records the process that's using Direct3D or OpenGL - the game. So the dimensions of the recording are the dimensions of the game. If the game is in a window, there's no way of telling FBX to record the rest of the Windows desktop, because it can't 'see' anything outside the D3D/OpenGL process.
FBX is designed to work with any DirectX 9 - 12 or OpenGL game, so if it uses one of those then it should work already. If any of those games don't work, we would like to hear about it.
Some games that use older versions of DIrectX will also work but many of them won't. We'll probably take a look at these at a later stage but for now we're focused on adding streaming and more editing features.
If I have understood them correctly, these are actually two different requests - awesomeguy12385 wants to be able to output an mp4 file that includes separate audio tracks for the two audio sources that FBX currently supports (Game and Microphone). Whereas Oliver Bodilly wants to be able to add input from more audio sources than just these two.
We've got a few key people out enjoying summer holidays at the moment so I'm not exactly sure what we have planned for allowing more audio sources. We'll have to get back to you on that one.
The sizes of saved recordings are no different in the current version to in previous versions. You'll only use up more disk space if you start using the new editor to make clips - because it is a non-linear editor, a copy of the source file is created as part of each editing project to make sure no projects get broken by accidentally deleting the wrong recording.
We've got lots planned for FBX so its going to continue to evolve over the coming months into something bigger and better. I'm sure people are going to love it. There's no turning back now!
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